
After much suffering and hardship, patch 5.0 is finally out on the experimental branch for Xenonauts 2. Now, this is an early version of the patch, which the devs state is in a fairly buggy condition. And that I can confirm, as the progression for solving the Cleaner conspiracy is not working correctly, nor is the status for nationwide panic. Despite these issues, it’s fully playable (so far), and I have given it a few hours for testing. Since it’s this buggy, I won’t play for too long to ruin the experience. But here are my impressions of the new mechanics, and other changes I have discovered.
Continue reading “Xenonauts 2 [Early Access] – Round Seven”