Metal Gear Solid: Peace Walker – Dreaming of Heaven

I have been getting into my old Xbox 360 as of late, so I thought: why not start with Metal Gear Solid: Peace Walker that I have never finished before. Peace Walker was originally a PlayStation Portable (PSP) exclusive, but later remastered for the Xbox 360 in the excellent and well-worth package Metal Gear Solid HD Collection. Now, since it is a PSP game, there are some issues, especially if you treat it as a mainland Metal Gear game on a home console. It’s extremely segmented so you can easily play it on the move, with the missions being very short. The only thing that has any stay is the bosses, which can drag on compared to the usual sneaking and choking out guards. Regardless, it’s an enjoyable stealth game that greatly expands the lore about Big Boss

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Rings of Power [Season 2, Episode 7 – The Siege of Weird]

This entire episode is the siege of Eregion, which could have been awesome. However, thanks to inept writers, totally unable to create any kind of tension or fun action, it becomes an hour-long bore, instead of something exciting. To be fair, stuff happens, and both elves and orcs (a few horses) get their throats cut. Yet, it’s made boring since the flow of battle is hard to follow, and has horrible cinematic direction.

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We are back [DRM HELL]

We are back here once again. This time it involves the game Valfaris on Steam. A game I bought in a Fanatical bundle back in 2022. Today, the developer suddenly decided to revoke my game, essentially removing my game from my digital library on Steam. A product that I paid for.

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The Necromancer’s Tale – Demo Impressions

Ever wanted to be a Necromancer? Well, now is the time. Sadly, I never managed to reach that stage in the demo, but from my two invested hours, the Necromancer’s Tale showed true RPG potential for the future. I base this on the very interesting setup, good engaging writing, turn-based combat, inventory & loot, and plenty of skill checks that depend on your created character. Good stuff all around, so far.

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Ragdoll effects forever!

Ragdolls, the one game-enchanting aspect of any game, often regardless of genre. For me, the fun started all the way back in the original Hitman: Codename 47, when I noticed you could drag the dead bodies around. I spent hours dumping my victims into the sewers (we all float down here). Since then, it has of course lost some of the shine, as it has become standard in games (you would hope, at least). Some do it poorly, and some do it great, but as long as it is there, it improves the game experience.

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