![Cool shades](https://tomsgaming.com/wp-content/uploads/2024/05/xenonauts35.jpg)
This might come off as skitzo, considering I praised Xenonauts 2 in a recent update post about the game. After the patch fixed my issue (the wraith bug), I was allowed to continue playing the campaign. At first, everything was hunky dory, but after a while, I started to notice some concerns. Xenonauts 2 seems way too easy now, specifically when you hit the next stage of weaponry, both for ground and air combat. I know I’m a bit of a veteran of the game by now so that plays into it. However, the new weapon tiers, laser, and gauss trivialize the alien encounters. That alone wouldn’t be such a major problem if the aliens wear you down through attrition, yet, they don’t. The campaign has become way too passive, with very few UFOs and other missions between the research unlocking.
Continue reading “Xenonauts 2 [Early Access] – Round Six (concerns)”