SKALD: Against the Black Priory – Tentacle Island

Polish your sword, and stock up on the travel weed, because it’s time to explore the cursed islands of SKALD: Against the Black Priory. While I don’t have much of a personal nostalgia connected to the Commodore 64, the graphics still manage to warm me in its low-pixelated glory of the past. However, it’s not without issues, as the amount of detail can actually be a detriment on this somewhat humble scale. At times it’s hard to distinguish the environment, seeing where you can or can’t go. It means when playing with a keyboard, you will have to prepare yourself to slam into objects like a bumper car trapped inside a tiny arena with randomly placed walls all over. Outside of that, it’s a pretty fine party-based adventure in the style of classic Dungeons and Dragons fantasy.

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Chris Avellone on Fallout, part deux

Oh boy. If Avellone showed mercy in his first article about the Fallout show, he sure as hell didn’t show much in part 2 of his critique. He keeps talking about the show as providing entertainment. He also mentions minor things he liked, but I get the sense it’s more out of politeness and professionalism than anything else, especially when he essentially calls it shoddy craftsmanship at the end. Oof! It’s a good read, and I recommend you all head over to his site and take a gander. However, if you like the show, there might be a few hard “truths” to swallow.

Chris Avellone’s thoughts on the Fallout show

Chris Avellone, one of the writers who worked on Fallout 2 and Fallout: New Vegas finally gives his opinion on the Fallout TV show with an article named Fallout Apocrypha: TV Series Review Part 1. What is interesting here, on top of this legendary writer giving his thoughts on the show is that it’s supposed to work as a continuation of the Fallout Bible – the ultimate lore compendium, written by the man himself.

He is far more lenient on the show than I ever was, but it’s still an interesting take on it, especially since it’s coming from him – without the fear of ruining any prospect gigs with Bethesda. I highly recommend giving it a read.

Star Trek: Away Team – Vulcan nerve pinch to Victory

When I was younger I loved Star Trek: Away Team, but with age, my taste in games has changed – well, at least certain time-consuming mechanics, like games resting on endless save & reloading. It’s still somewhat of a charming experience playing it now, however, being a Commandos clone there is A LOT of trial and error involved. That is not all, as this title also has a bit of a quirky and archaic control system. It undeniably adds up when half of your attempts fail due to control issues. Yet, as mentioned, it’s still appealing since it’s set in the Star Trek: The Next Generation timeline (best timeline), has nice looking retro graphics, excellent voice acting and presentation, and a pretty good story to boot.

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