Legendary developers and Nostalgia

It has come to my attention that my love for the past often clouds my judgment of modern gaming. Often to such a degree that I will often blanket new games as something inferior. In some ways, it can be true since there was a lot less focus on identity politics and such, which is a real killer when it comes to entertainment. However, when listening to Tim Cain’s YouTube channel about his role when developing Fallout and Arcanum: of Steamworks and Magick Obscura, everything, and I mean almost everything came down to pure luck.

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Food for the Soul (gamer style) – Volume Five

It’s once again time for everyone’s favorite – gaming music! Let’s start with some good old depressive wasteland music from The Walking Dead.

Perfect slow-moving moody music for the gray days during the apocalypse. Soon to become real, who knows? At least we got the soundtrack for it!

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Xenonauts 2 – Early Access Impressions

With Xenonauts 2 soon coming out in early access (18 July), I thought I would give it another go and give my impressions. The reason that I’m able to play it now already is that I was a backer on Kickstarter. It has been an incredibly long road since then with many up and downs. But I’m glad the end is near, as a release is finally approaching, even if it’s only the early access kind. So, how is it, is it worth the wait? Will it be a better game than Xenonauts?

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A few issues I have with Baldur’s Gate 3

Another interesting game closing in for release, and unlike the years before, this year might actually turn out good for gamers! Like many others, I’m looking forward to Baldur’s Gate 3’s release, which will be on Aug 31, 2023, for PC users. However, from playing it (just a little), and reading about it, it does have some issues that I think might affect the general enjoyment. This is all highly subjective of course, what bothers me, might not bother you, yet, I think it could be worth an article.

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Aliens: Dark Descent – The Lethe Bug Crisis

In space, nobody can fix your bugs. Besides the fairly buggy nature of Aliens: Dark Descent, it is somewhat of an unexpected sleeper hit of the year. The gameplay, and general mechanics work well, and are clearly thought-out, which together with the visuals and audio creates a very nice Aliens experience. It truly feels like the movie when you slowly skulk the poorly lit and narrow space colonial corridors – then for it to suddenly switch from tension to high-octane action when your badass Marines with their cool outfits and iconic weapons open up on the deadly and terrifying Xenomorphs. It actually resembles Aliens to a fault, as it becomes a little too much familiar in the narrative. Seemingly, there is only one way to write games based on the Alien franchise. 

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