Star Trek: Infinite – Resistance Is Futile

In preparation for Star Trek: Infinite I played a couple of different civilizations in Stellaris with all the minor and major DLCs. While I think it’s a pretty good game, especially now that it has been expanded through countless patches and expansions, I always seem to run into the same issue: total statement and lack of a real purpose. After a while, the galaxy just seems to stop, and kinda “settles in” with nothing major going on, and with that stopping your own civilization’s purpose (this is with roleplaying in mind). The sandbox nature of the game can only take me so far, and I can’t say the silly randomly generated civilizations you meet help much with this. This is where Star Trek: Infinite comes in.

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Interesting article by PC GAMER

For once, PC GAMER writes something pro-consumer/gamer that is not only for clickbait. The article talks about how weird it is that Counter-Strike: Global Offensive, a very popular game was totally replaced by Counter-Strike 2. Now, making a sequel to something popular is not new nor surprising, but replacing the old with the new, as in taking its spot on Steam (with past reviews and all) and throwing the old game into the abyss of gaming history is something noteworthy. Even if most people prefer the new version, that still means that millions will be left in the cold considering how big this game was/is (depending on how you see it).

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Steam Next Fest – The October harvest!

Now with the Steam Next Fest October over and done for, I’m here to present you with a couple of demos that were damn good. In other words, games to look forward to in the future. I will list them here in no particular order. On a side note, I was surprised this month/year (I’m not sure how often these things come online) with how many games managed to capture my attention. I’m sure I missed a couple of good ones too. You only have that many hours per day to game! It seems to me the indie gaming industry is constantly improving, which is good, considering AAA mainstream stuff is a walking shot-to-pieces corpse by now.

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Tank Squad seems to be in financial trouble

Tank Squad is a game I have been looking forward to and talked about on this site before. Recently they released a demo on Steam in part of Steam Next Fest, and with eagerness I downloaded the demo. Well, the game is in a very early stage, and while it shows potential, it’s far from what I expected. On videos and dev-logs, it looked so much more polished. The visuals are pretty poor, the AI seems to be dumb as bricks, but at least the physics seems to be there, somewhat. So, what happened here? One explanation for this is probably what I stumbled upon over on the Steam forum.

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Assassin’s Creed Mirage – Arabian Nights

The only reason I got this game was the promise of the franchise going back to its roots. While that remains true to a certain degree, it’s not the long-lost promise land of Grandpa’s old-school Assassin’s Creed gameplay. It’s mostly a mix between the original games in the series, and the RPG take on it that started with Assassins Creed Origin. I mostly blame this half-hearted attempt on the engine itself, since Assassin’s Creed Mirage shares that with Origin, Odyssey, and Valhalla. It looks pretty, there is no denying that, but everything that involves the player, as in parkour and the combat feels very floaty, just like in those titles. It has much less of a “simulation” approach than the former games which leads to the setting feeling less grounded and realistic. More on that down below.

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