
I have been taking the evil path with my drow in Baldur’s Gate 3, and it has made me realize how undercooked the general choice and consequences are in this game – especially for everything that can be considered “evil”. I have already talked about this in my countless Baldur’s Gate 3 articles, but I felt I just had to point out the faults once again with some added notes.
The game lets you play evil, and that is good and all. However, at the same time, it punishes you for doing so. There is nothing to be gained here – you don’t get more power, you get less loot, you get no followers (usually the path of evil consists of you taking power for yourself). It’s lackluster, and it makes more of a path of retarded. You are actively gimping yourself, which means you will have less of a gaming experience. You will also lose companions, while you only get one that is semi-broken, as she loses all kinds of interaction after a while.
Continue reading “Baldur’s Gate 3 – The Path of Evil”
