The Crimson Diamond – Demo Impressions

The Crimson Diamond is an adventure game by Julia Minamata. Unlike other titles that fall under the same genre, this one is parser based. Which means that you must input commands in text form for your character to do things. While interesting, I have no real nostalgic connection to parser based games. So from a novelty perspective, it’s kinda cool, but it doesn’t pull any extra strings in my heart going in…

Geological dreams
You play as Nancy Maple, an amateur geologist, hoping that one day get a chance to prove herself. She dreams of getting to study geology on an academic level. And what do you know, this opportunity come in the form of an interesting diamond find in the settlement of Crimson. She gets called for the job to investigate this find, which takes her to the town. From here on, it quickly turns into a classical detective mystery for you to solve.

Visually, it’s very retro, with a very limited color scheme. I both find it charming, and lacking. Certain scenes do stand out as beautiful, and have a creative use of such a limited number of colors, but other scenes look very drab, unfortunately. It’s a bit of a hit or miss, and as the parser gameplay, the nostalgic retro feel it’s trying to convey goes above my head, beyond having a superficial effect that is.

This would be me, if I was a Vietnam veteran

When it comes to sound, it could be one of the most quiet games I have ever played. It starts out in full glorious low bit music, and I did find the song pleasant to listen to. However, when the intro ends, so does the music. It just turns to dead silence, apart from a few sparse sound effects. Not sure if this is something that the game will improve upon, or if it is supposed to be like this – I’m hoping for the first.

Pointing & typing
Gameplay-wise, it’s a point and click adventure, but instead of clicking, you will have to type in every action you want to do. While I do find it interesting, and a good way to design your game if you are making a detective story, as you actually have to figure out what to do, instead of just randomly clicking on things until you succeed. I did find it a bit tiring to play. Typing “open door” is only interesting to do so many times. It’s a novelty, that is for sure, but as it is, I prefer clicking around, instead of typing.

Regrettably, it does seem to be a bit buggy. I managed to sequence break the game at one point, and it refused to let me continue. It turned into a black screen, and stopped responding. Luckily, I made a save before, and if there is one thing old school gaming has taught me, is to make constant hard saves.

Someone likes eavesdropping

The narrative is charming, and it seems to be a very “wholesome” game so far, everyone is polite, even if they seem to have nefarious intentions. It actually feels like one of those old time British detective movies that takes place in some old mansion that I used to watch when I was young. Overall, I wouldn’t say that I’m super sold on the game, it’s semi-competently made. I will keep an eye on it, but it will probably not top my wish-list. If the Crimson Diamond sounds interesting to you, the demo is free, and can be found on the game Steam page.

I just have to add that this game has been in development forever, and this is supposed to be an updated version of an older demo. Apparently, the game is still being worked on, and it’s clear it’s Julia’s pet project. But I just had to add that, because I don’t see it as 100% certain that the game will actually be released one day.

Thanks for reading.

/Thomas

Addendum: 2024-07-12
With the release coming up for The Crimson Diamond (15 Aug), I decided to check out my old demo impression article of the game. And man, I sure was hard on it back then. Regardless, now two years later, I am excited about the release. I wasn’t convinced The Crimson Diamond would actually come out, as you can be read in this post. I’m glad I was wrong about this. Anyway, mark down the date 15th of August, because it’s the day 1.0 hit the net.

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