Cyber Knights: Flashpoint – Impressions (semi-review)

Now, after spending about 30 hours in the deadly cyberpunk world of Cyber Knights: Flashpoint, I’m ready to write some impressions. I would rather do a full-blooded review, per usual, but the game is not complete, even after being released as 1.0. Call me autistic, but I think this should mean something, especially in this world of gaming when dubious Early Access releases are very common. I’m not calling Cyber Knights: Flashpoint “dubious”, far from it. Yet, it doesn’t change the fact that it was released unfinished, as I will show in screenshots after the jump. Other than that, it’s a good title for anyone who enjoys X-com-like games. 

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Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

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Menace – Huge FAQ

Overhype Studios decided to release a huge FAQ about their upcoming game Menace. It contains many juicy bits, that makes it easy now to form what the game will, and will not, be. For example, it will not be a Battle Brothers clone, with an open sandbox structure. It will have a structured story campaign, with a beginning and an end.

Here are some notable questions and answers:

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Command & Conquer: Tiberian Sun – Green Armageddon

Climb into your Tiberium proof suit, because we are heading for the ecological apocalypse of Command & Conquer: Tiberian Sun. This is one of the more unique settings of the franchise, a setting that unfortunately fell off a little in the future games. In Tiberian Sun we get to experience battles in the Tiberium wastelands of Earth in this direct sequel. And what a sequel it is. Command & Conquer: Tiberian Dawn was a cool game, and certainly sets up the story and lore. However, compared to Tiberian Sun it feels a little mundane looking back, seeing as that conflict took place in the 90s with mostly conventional weapons and vehicles. Tiberian Sun is a totally different beast that plays into what I love about sci-fi with a war theme: a dystopian world, filled with wondrous tech, but rests on the brink of destruction.

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