Shadow of the Road – Demo Impressions

The demon fears the samurai, like most other living things that are allergic to katana strikes aimed at the gut. Shadow of the Road is another unexpectedly fun RPG demo with turn-based gameplay, set in an intriguing medieval Japanese setting—local mythology and demons included. The only thing that had me confused was how the turn order worked, as it constantly shifted around during play. But I think I got the hang of it (somewhat) nearing the end of the demo.

Continue reading “Shadow of the Road – Demo Impressions”

Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

Continue reading “Menace – Demo Impressions”

Mars Tactics – New trailer and Release Date!

Ah, Mars Tactics, one of those high-potential games I played at random during one of Steam’s Next Fest demo parties. Yeah, let’s see—yes, all the way back in 2023. Well, I’m happy to announce progress has been made since. Lots of work has gone into the strategic map, and the turn-based combat itself, as you can see in the trailer provided down below. 

What’s most interesting here, beyond the new tidbits of gameplay shown (that robot!), is that a release date has been set. This comes with both good and bad news. The good: release is in May 2026. So, a while out, but not overwhelmingly so. The bad: it’s an Early Access title. And with that, I can only suspect that the complete package won’t arrive until 2027 or something like that. But hey, at least we are getting a taste, because the turn-based combat was fun in the demo, and the setting is very cool—which reminds me of the faction wars in Total Recall. Kuato lives! Check the trailer after the jump, as usual.

Continue reading “Mars Tactics – New trailer and Release Date!”

Space Scum – Playtest Impression

I got invited to the playtest of Space Scum over Steam and after about two hours of destroying lizard mutants in the desert, I’m ready to give my initial thoughts. But first, it must be said that this version of the game is in a really early alpha stage, filled with bugs a-plenty, and a somewhat stunted AI (according to the devs themselves). However, even for feeling a tad spartan, especially in flair and lore, it shows potential for a nice Battle Brothers romp. 

Continue reading “Space Scum – Playtest Impression”

D.O.R.F – Infantry Combat [Trailer]

D.O.R.F is an upcoming indie RTS of the classic nature (think 90s) that I haven’t posted about before. However, I thought it was high time now with their latest trailer that focuses on the infantry aspect – my favorite aspect of any RTS. The trailer showcases their usefulness, how they might be used during play, and how much punishment they can take before the eternal oblivion embraces them. Things are looking good, and it seems tactics might actually be a thing, instead of just right-clicking for the blob to consume everything labeled “enemy”.

The combat actually reminds me of Blitzkrieg, in visual sprites, and animations, including the gameplay. It’s a realistic approach, but with the reins fairly loose to give the poor digital men a fighting chance. Check out the trailer after the jump!

Continue reading “D.O.R.F – Infantry Combat [Trailer]”