Star Trek: Away Team – Vulcan nerve pinch to Victory

When I was younger I loved Star Trek: Away Team, but with age, my taste in games has changed – well, at least certain time-consuming mechanics, like games resting on endless save & reloading. It’s still somewhat of a charming experience playing it now, however, being a Commandos clone there is A LOT of trial and error involved. That is not all, as this title also has a bit of a quirky and archaic control system. It undeniably adds up when half of your attempts fail due to control issues. Yet, as mentioned, it’s still appealing since it’s set in the Star Trek: The Next Generation timeline (best timeline), has nice looking retro graphics, excellent voice acting and presentation, and a pretty good story to boot.

Continue reading “Star Trek: Away Team – Vulcan nerve pinch to Victory”

Star Trek: Infinite is dead

In the final dev log for Star Trek: Infinite it is unfortunately explained that the game has now been officially abandoned and left for dead. In my review, I talked about how much I liked its approach to the Stellaris style of gameplay – how it was way more focused on a specific timeline and with a smaller scale. Not something the Star Trek mods do. Sadly, that dream of a stand-alone Star Trek 4X game is now dead, as I was hoping for a couple of healthy expansions. Even if I liked the game as it is, a couple of DLCs would not have hurt to expand on the gameplay (unless it’s the greedy bad kind, of course).

Continue reading “Star Trek: Infinite is dead”

Star Trek: Infinite – Resistance Is Futile

In preparation for Star Trek: Infinite I played a couple of different civilizations in Stellaris with all the minor and major DLCs. While I think it’s a pretty good game, especially now that it has been expanded through countless patches and expansions, I always seem to run into the same issue: total statement and lack of a real purpose. After a while, the galaxy just seems to stop, and kinda “settles in” with nothing major going on, and with that stopping your own civilization’s purpose (this is with roleplaying in mind). The sandbox nature of the game can only take me so far, and I can’t say the silly randomly generated civilizations you meet help much with this. This is where Star Trek: Infinite comes in.

Continue reading “Star Trek: Infinite – Resistance Is Futile”

Star Trek: Resurgence – Alien Diplomacy R Us

So, how about this! A new Star Trek game that is actually good. Well, as far as the story goes at least, and the presentation overall. It is lacking in the gameplay department, but what else can be expected from a studio consisting of former Telltale employees? Star Trek: Resurgence is Dramatic Lab’s first game, and to nobody’s surprise the gaming aspect remains as mentioned limited, however, it comes with severely upgraded visuals. Gone is the heavily penciled-in comic book style and is now replaced with full Unreal 3D glory with a semi-realistic approach. To truly enjoy Star Trek: Resurgence it all comes down to personal expectations (as usual), so the sane approach (which I took) is to leave any form of system interaction at the door going in. And if you can do that, you are in for a pretty good time!

Continue reading “Star Trek: Resurgence – Alien Diplomacy R Us”

Star Trek: Hidden Evil – Set Phasers to Good

Here we are with a new year with new games to play, and why not start the year with the action/adventure title Star Trek: Hidden Evil, a game by Presto Studios, Inc. It’s an old one, and it’s very similar in style and control to the spy adventure In Cold Blood which I have reviewed here on the site. With that I mean: tank-controls in a world of pre-rendered static background shots. Hidden Evil is based on the not-so-great Star Trek: Insurrection movie. Thankfully, it’s more of a background drop than actually being the main frame of the story. Now, I wouldn’t say it’s a fantastic game, but for a lover of Star Trek, it’s an amusing addition.

Continue reading “Star Trek: Hidden Evil – Set Phasers to Good”