Solasta 2 – Demo Impressions

Tactical Adventures recently released a demo for Solasta 2, and being a fan of their first game, Solasta: Crown of the Magister, I couldn’t help but throw myself over the demo. But before eagerly diving in, I had some concerns since its announcement, seeing as they now have ditched the game engine Unity for Unreal, starting development fresh from scratch. To my surprise and delight, I didn’t have to worry. Solasta 2 looks absolutely phenomenal, and it runs well too—considering the engine. 

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Kingdom Come 2 – Boring Beginnings

I decided to give Kingdom Come 2 a go, since I liked certain parts of the first outing. Specifically, the sandbox nature of the game that reminded me of such classics like Gothic & Risen. What I didn’t enjoy that much, like many of Vavra’s (the game director) games, is the cinematic approach to storytelling. You are constantly being railroaded, with long segments of endless cutscenes with varying quality of dialogue. You might think you are given a choice, but narratively, the story and the protagonist (Henry) is set in stone. For example, going on a full murder spree on some poor village folk, has a clear disconnect from the narrative. Henry, as he is realized in the first game, is a good boy, and wouldn’t do these things. Kingdom Come is not my favorite game or anything, but it was okay for one playthrough thanks to the unique setting, which the sequel now no longer can lean on.

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Tails of Iron 2: Whiskers of Winter – Rats on Ice

Welcome to the Kingdom of Rats! No, we are not in the sewers. Like the name might imply, Tails of Iron 2: Whiskers of Winter is a sequel to the excellent 2D-action adventure game Tails of Iron. And much like the first game, Tails of Iron 2 is great as well. Essentially, it’s more of the same, but bigger, with some new mechanics, while other things have changed a bit. So, with that, I can safely say already; if you like the first game, you will enjoy this. Nevertheless, let’s burrow into the details!

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Solasta 2 – We are pretty now!

One of the critiques for Solasta: Crown of the Magister was how “ugly” the characters were for the game. Everyone from random NPCs and important plot related characters to your custom-made dungeon crawler crew. It didn’t bother me too much considering it’s a  top-down-tactical experience, even if I admit they could look a bit funky at times. Especially everything connected to hair, specifically beards. This is now fixed, as a result of the engine switch (Unity to Unreal 5), I would assume.

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Urban Strife – Early Access Impressions

What is better than starting the new year with some zombie slaughtering? Many things to be fair, but beggars can’t be choosers, right? So zombie massacring it is! Urban Strife can best be compared to Dead State, as both games are turn-based tactics and follow the same premise: endure the zombie apocalypse with a ragtag group of hardened survivors. Dead State is a great game, but it came with some unfortunately tedious turn-based combat that at times turned the game to a slog. My main hope here, seeing as the combat is more in line with Jagged Alliance 2, was that Urban Strife would take the number one place as THE tactical zombie survivor game. And well, while I think the fighting is good, and much improved over Dead State, much of the other things feels lacking.

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