Solasta: Crown of the Magister [User Campaign] Morrows Deep – Lizard Revenge

Welcome to another review of Artyoan’s three-part campaign series for Solasta: Crown of the Magister. This time we talk about Morrows Deep, and much like its predecessor it’s a campaign with a heavy focus on combat. However, the writing is much better than in Forsaken Isle, and overall, the story has an improved flow comparably. Locations also make much more of a logical sense in the world – like enemy placements and the environments in general.

Morrows Deep is a 1-15 level campaign, and while the four-man version is the standard way of playing the campaign, I went for the six-man version this time around. In Forsaken Isle, I felt a lack of companions and interesting combat combinations that come with that. So, I thought why not give the six-man version a go? I can’t say I regret my decision. The added party members change the dynamic of the group and make for a much more enjoyable experience. It also allows for experimentation with different classes since you can afford to go outside your personal preference, something the four-man version lacks. You don’t have to worry about balance issues, as Artyoan has designed this version specifically for an increased party. Essentially, engagements have a ton more enemy units trying to claw your eyes out (and probably eat them).

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Jagged Alliance 3 – Mercenaries Unite

One of the most abused, but beloved turn-based tactical PC franchises is back with another game. Earlier attempts go from abysmal to somewhat playable but often lacking soul. Through some fantastic luck (and skill?) this time it actually captures the classic feeling and is fun to boot. Jagged Alliance 3 has the essence of what once was, which is a rare instance of something old being updated to modern times and still manages to retain an old-school gaming feeling. It’s not without faults though. For example, the laptop shenanigans from Jagged Alliance 2 have been transferred over, but it has not been fully explored, which makes it feel like a cheap copy of the original. The basics are there, yet, all the fun flair, or at least most of it, is gone. The A.I.M mercenary recruitment page no longer comes off as a normal website either. Luckily other parts have much more effort put into it – like the combat, and story, which in turn makes this a worthwhile sequel to a fabled game.

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Aliens: Dark Descent – The Lethe Bug Crisis

In space, nobody can fix your bugs. Besides the fairly buggy nature of Aliens: Dark Descent, it is somewhat of an unexpected sleeper hit of the year. The gameplay, and general mechanics work well, and are clearly thought-out, which together with the visuals and audio creates a very nice Aliens experience. It truly feels like the movie when you slowly skulk the poorly lit and narrow space colonial corridors – then for it to suddenly switch from tension to high-octane action when your badass Marines with their cool outfits and iconic weapons open up on the deadly and terrifying Xenomorphs. It actually resembles Aliens to a fault, as it becomes a little too much familiar in the narrative. Seemingly, there is only one way to write games based on the Alien franchise. 

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Star Trek: Resurgence – Alien Diplomacy R Us

So, how about this! A new Star Trek game that is actually good. Well, as far as the story goes at least, and the presentation overall. It is lacking in the gameplay department, but what else can be expected from a studio consisting of former Telltale employees? Star Trek: Resurgence is Dramatic Lab’s first game, and to nobody’s surprise the gaming aspect remains as mentioned limited, however, it comes with severely upgraded visuals. Gone is the heavily penciled-in comic book style and is now replaced with full Unreal 3D glory with a semi-realistic approach. To truly enjoy Star Trek: Resurgence it all comes down to personal expectations (as usual), so the sane approach (which I took) is to leave any form of system interaction at the door going in. And if you can do that, you are in for a pretty good time!

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Miasma Chronicles – Quick Impressions

I was going to do a proper review of Miasma Chronicles since the combat and the world seemed interesting enough. However, the further I got into the game, the more apparent it becomes that it suffers from some seriously baffling design decisions. This cut my game time rather short as I just can’t be bothered with this type of gameplay anymore. I will explain.

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