Prince of Persia – Fortuitous Platforming

I don’t like sand. It’s coarse and rough and irritating, and it gets everywhere. That’s how Prince of Persia starts, with the Prince wandering through the hot skin melting desert, stumbling upon trouble by chance (or is it?), seeing a beautiful woman needing aid. Good enough for me, very fitting for an adventure, but what I didn’t expect going in was how guided Prince of Persia would be. It’s really strange. The game allows you to jump off whatever platform you want, plummeting to your death. But to succeed in it, you just have to let go, and let the game guide you to victory. The platforming, enemy demon mooks and bosses, are nothing to the struggle versus the camera and your own patience.

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Crysis: Warhead – Going Psycho

More tropical island fun in Crysis: Warhead can’t be a bad thing, right? Well, probably not, but it can be somewhat of a disappointing experience if the fundamentals of the game change too much. See, Crysis: Warhead is more of the same, but they dropped the more simulated and highly immersive feel of Crysis, for a more “high-octane” action adventure with guns. The problem with this is that there are just too many scripted moments and an overload of on-rails vehicle chases. Hope you like turret segments! They also ditched the immersive aspect of keeping you in first-person all the time, even for the cutscenes. Now, the game constantly jumps in and out of your body and displays the scenes in very awkward third-person acting.

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Frontlines: Fuel of War – Nostradamus Edition

I used to play Frontlines: Fuel of War by the now-defunct developer Kaos Studios on the good old Xbox 360 because my PC was crap at the time. It was a hell of a game, the multiplayer was awesome, the setting cool, and the weapons interesting and deadly. I would even consider it better than the Battlefield series. It was an entertaining game with great gameplay that was ahead of its time in more than one aspect when it comes to multiplayer. Unfortunately, it didn’t take off, much to my dismay, and since then the genre has fallen off a cliff in my opinion.

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