In space, nobody can fix your bugs. Besides the fairly buggy nature of Aliens: Dark Descent, it is somewhat of an unexpected sleeper hit of the year. The gameplay, and general mechanics work well, and are clearly thought-out, which together with the visuals and audio creates a very nice Aliens experience. It truly feels like the movie when you slowly skulk the poorly lit and narrow space colonial corridors – then for it to suddenly switch from tension to high-octane action when your badass Marines with their cool outfits and iconic weapons open up on the deadly and terrifying Xenomorphs. It actually resembles Aliens to a fault, as it becomes a little too much familiar in the narrative. Seemingly, there is only one way to write games based on the Alien franchise.
Continue reading “Aliens: Dark Descent – The Lethe Bug Crisis”Tag: Rating: 3/5
Stasis: Bone Totem – Atlantean Rumble
What do you get if combine meaty body horror, Lovecraft, and Atlantean mythology sprinkled with Blade Runner, The Descent, and Alien? Well, you get Stasis: Bone Totem. This is the Brotherhood’s third game in the Stasis franchise – a point & click horror adventure series that doesn’t shy away from showing the macabre and the gruesome in all its glory. So far, so good, and you can read the thoughts of the developers in an interview I made with them here. However, it saddens me to say, that there are some problems with this title. While it maintains the horror in both atmosphere and story, the game falters and stumbles in the feature most critical to gaming: the gameplay.
Continue reading “Stasis: Bone Totem – Atlantean Rumble”Solasta: Crown of the Magister [DLC] Palace of Ice – Soraks Forever
The evil Soraks are back, and they are meaner and greener than ever! Palace of Ice is another story DLC for Solasta: Crown of the Magister. Unlike Lost Valley, this one is a direct continuation of the original campaign instead of being a standalone adventure. This means that you get the chance to import your old dungeon-crawling crew if you still got the save file laying around. I had to start up an old computer of mine to find the save as it was a long time since I played it. And thank the Lord I found it. The thought of going through the main campaign again just to experience Palace of Ice would have been very demoralizing. Not that the main adventure is all bad, but one take was enough for me. And yes, you are allowed to create a new party, but my weird gaming autism would have prevented me from doing so.
Continue reading “Solasta: Crown of the Magister [DLC] Palace of Ice – Soraks Forever”Pathfinder: Wrath of the Righteous [DLC] Through the Ashes – Quick Load Edition
Through the Ashes is a stand-alone story DLC for Pathfinder: Wrath of the Righteous, which I have not yet written a review for since I haven’t actually finished it. Trust me, I have tried many times with different kinds of characters. Everything from paladins to druids, but I always seem to hit a wall during my journey through the demon-infested lands. One day I will, probably when all expansions have been released for the game – for the complete experience! Some of the content does integrate with the main campaign, so the preferable thing is to experience it all in one glorious take. However, that is for another time, back to the key event.
Continue reading “Pathfinder: Wrath of the Righteous [DLC] Through the Ashes – Quick Load Edition”Star Wars Jedi Survivor – Master of Parkour
In my Quick Impressions of Star Wars Jedi: Survivor, I wasn’t very impressed by the game, but I went back in and to my surprise, I started to enjoy myself… a bit at least. The things I brought up in that post still stand, though. Actually, things get worse from that point on. It becomes even more “anime” and absurd, with the addition of another problem: a disconnect from story to gameplay, and vice versa. The story and cut-scenes are presented rather realistic within the setting, however, the gameplay turns crazier and crazier the further you get into the story. Hence the disconnect, and to me this is usually immersion shattering, especially when cut-scenes dictate how my character acts. Like when taking a wound, but just moments before I could eat blaster fire all day. The game is filled with issues like this, and this is on top of the things I already mentioned in my quick impressions.
Continue reading “Star Wars Jedi Survivor – Master of Parkour”




