Stargate: Adventure – The Grey Vikings

To say that I understand the Stargate lore from the TV show is to highly overestimate my knowledge of this piece of fiction, especially after playing Stargate: Adventure made by Sektor 13. However, I do know the general gist of things, and I like the character Jack O’Neill (much because of the MacGyver days). The problem here, while the game feels very authentic to the source material, is that it drops you smack down in the middle (or maybe the ending of things?) – which makes lore newbies like me feel pretty out of place. Honestly, though, it’s no problem. This is a free fan-made point-and-click adventure game, that is made for the dedicated followers of the show. Cred is where it’s due.

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Starship Troopers: Terran Command [DLC] Raising Hell – The Gehenna Rumble

The bugs are back with a vengeance and this time they are harassing humanity on the volcanic planet of Gehenna. Raising Hell is more of the same, however with the killing now taking place in an extremely hostile environment – for both man and bug. There is more than just the mobile infantry fighting the crawly critters this time around, as private money-seeking mercenaries join in on the fun. With money being their primary concern, these units come with a different flavor. They are as good at destroying bugs as their brothers in the Marines, making the case that the promise of coin can be a potent motivator indeed.

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Monolith – Abandoned Planet

It’s time for some classic point-and-click adventuring in the form of Monolith. It’s made by the German team Animation Arts that in the past has created games such as Secret Files: Tunguska (which I have reviewed here on the site). Now the question is, does the team still have it in them to produce something truly special? Well, I’m happy to say, they absolutely do. While I didn’t find Monolith as humorous and exciting as Secret Files, it’s still a nice addition to the point-and-click adventure genre that probably won’t disappoint if you enjoy these types of games.

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Star Trek: Infinite – Resistance Is Futile

In preparation for Star Trek: Infinite I played a couple of different civilizations in Stellaris with all the minor and major DLCs. While I think it’s a pretty good game, especially now that it has been expanded through countless patches and expansions, I always seem to run into the same issue: total statement and lack of a real purpose. After a while, the galaxy just seems to stop, and kinda “settles in” with nothing major going on, and with that stopping your own civilization’s purpose (this is with roleplaying in mind). The sandbox nature of the game can only take me so far, and I can’t say the silly randomly generated civilizations you meet help much with this. This is where Star Trek: Infinite comes in.

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Solasta: Crown of the Magister [User Campaign] Morrows Deep – Lizard Revenge

Welcome to another review of Artyoan’s three-part campaign series for Solasta: Crown of the Magister. This time we talk about Morrows Deep, and much like its predecessor it’s a campaign with a heavy focus on combat. However, the writing is much better than in Forsaken Isle, and overall, the story has an improved flow comparably. Locations also make much more of a logical sense in the world – like enemy placements and the environments in general.

Morrows Deep is a 1-15 level campaign, and while the four-man version is the standard way of playing the campaign, I went for the six-man version this time around. In Forsaken Isle, I felt a lack of companions and interesting combat combinations that come with that. So, I thought why not give the six-man version a go? I can’t say I regret my decision. The added party members change the dynamic of the group and make for a much more enjoyable experience. It also allows for experimentation with different classes since you can afford to go outside your personal preference, something the four-man version lacks. You don’t have to worry about balance issues, as Artyoan has designed this version specifically for an increased party. Essentially, engagements have a ton more enemy units trying to claw your eyes out (and probably eat them).

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