Pragmata Sketchbook – Demo Impressions

Yes, I’m as surprised as you. A demo for an upcoming AAA game? Yeah, it’s an oddity in both regards—me playing a new AAA game and that a big publisher in this day and age actually releasing a demo. What stunned me even more is that I found Pragmata Sketchbook genuinely entertaining. Two things had me questioning the game going in: the little girl companion, and that the combat has puzzle elements right in the middle of the third-person shooting.

Continue reading “Pragmata Sketchbook – Demo Impressions”

Call of the Sea – Impressions

This will not be a full review since I didn’t finish it, so this will be more of an impression/take on the early parts of the game. Call of the Sea is a puzzle, point & click adventure by the developers Out of the Blue. By typical modern first-person puzzle design, it’s a walking simulator to at least 70% of the gameplay, with the remaining 30% consisting of pressing buttons. I don’t have anything against it per se, so don’t take this aspect as a negative for my unlike of the game, it was just something with this title that put me off it.

Continue reading “Call of the Sea – Impressions”