Dead Space: Ignition – Puzzle Engineer [Review]

In space, nobody can hear you puzzle! Just recently, I bought this little spin-off called Dead Space: Ignition on the Microsoft game store for the Xbox 360. Yes, original hardware this time around. It was pretty cheap, around four euros for me, so not too much of an investment regardless of how it now turns out. The main reason for my purchase is that I am a Dead Space lore junkie, loving most of the franchise thanks to its cool dystopian sci-fi setting, and of course: horrifying monsters ready to slice off your skin with precision.

Considering what it’s part of, you might expect limb-cutting and body-horror coming out the ears, but nope. This is surprisingly enough a puzzler, best described as a game with typical mini-games at the forefront with an animated comic attached.

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Pragmata Sketchbook – Demo Impressions

Yes, I’m as surprised as you. A demo for an upcoming AAA game? Yeah, it’s an oddity in both regards—me playing a new AAA game and that a big publisher in this day and age actually releasing a demo. What stunned me even more is that I found Pragmata Sketchbook genuinely entertaining. Two things had me questioning the game going in: the little girl companion, and that the combat has puzzle elements right in the middle of the third-person shooting.

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Call of the Sea – Impressions

This will not be a full review since I didn’t finish it, so this will be more of an impression/take on the early parts of the game. Call of the Sea is a puzzle, point & click adventure by the developers Out of the Blue. By typical modern first-person puzzle design, it’s a walking simulator to at least 70% of the gameplay, with the remaining 30% consisting of pressing buttons. I don’t have anything against it per se, so don’t take this aspect as a negative for my unlike of the game, it was just something with this title that put me off it.

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