Solasta 2 – We are pretty now!

One of the critiques for Solasta: Crown of the Magister was how “ugly” the characters were for the game. Everyone from random NPCs and important plot related characters to your custom-made dungeon crawler crew. It didn’t bother me too much considering it’s a  top-down-tactical experience, even if I admit they could look a bit funky at times. Especially everything connected to hair, specifically beards. This is now fixed, as a result of the engine switch (Unity to Unreal 5), I would assume.

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Menace – Dev Diary Number 3 (Combat)

Oh yeah, time for a new developer diary for Menace. So, what do we learn this time? Well, this one goes into probably the most important part of the game: the tactical combat. The devs go over the biomes that we will visit and destroy. What kind of missions there are. And apparently, they will be more involved than just kill everything, even when some missions will still have that objective. It has me questioning what the standard missions will be, but my bet is on standard kill sorties, despite what the devs say. Imagine running rescue tasks as default. It would quickly undermine the novelty of those types of objectives. 

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Underrail 2: Infusion – Video Quickie

Stygian Software released a pretty hefty video from their upcoming sewer crawling apocalyptic RPG Underrail 2: Infusion the other day. And I thought I would share it here, because it is certainly something to keep an eye on. Beyond the cool & soothing isometric camera angle, the environments, and the lighting, it looks great. A solid upgrade from Underrail

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Starship Troopers: Terran Command – Territory Mode (Open Beta)

We are back to the hellscape of Klendathu in Starship Troopers: Terran Command – to kill or to be killed by the bugs. This, in the form of a free addition called Territory Mode. It’s in Open Beta currently, so anyone that owns the game on Steam can give it a go. That is what I did. 

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Menace – Talk about miscalculation

I was hoping, and even told that the Early Access version of Menace was coming out this year. However, that was not to be. What really surprised me with the delay, is that the EA release has been put all the way up to fall, next year. Now, that’s a hefty holdup. I’m sure the developers got their reason, but I can’t help to speculate. Too big of a project, coming from the semi-small project Battle Brothers? Going from 2D to 3D too much of a hassle? Stuck in programming hell, or is everything perhaps progressing fine, but the team wants more for the EA version?

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