Rings of Power [Season 2, Episode 5 – We got rings!]

Wow, an actual semi-competent episode with some tension and interesting plot development. Color me surprised! Well, I shouldn’t praise it too much, since I find the Númenor plot line boring, and above all, strange. Now, the coup for leadership is completed for Númenor, but I really don’t see how the failure (was it even a failure?) of the little war in the south would turn the whole country against the queen. Sure, losing a battle is never good for morale, yet, it wasn’t that bad. And when they set out to slay orcs, the spirits of the population were high. They do realize that war comes with risk, and that some of the soldiers will surely die, right? Also, it was only one freaking battle! Talk about finicky citizens that supposedly have war in their veins.

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Rings of Power [Season 2, Episode 1-4 – Back to dullness]

Out of a morbid curiosity, I just had to watch the initial episodes of Rings of Power season 2. And it sure is a morbid experience, morbidly dull. The main problem, beyond the apparent forced diversity, is the pacing. Almost every single scene consists of two people talking in a very static environment. It’s hilariously boring because the dialogue spoken is incredibly poor, and rarely moves the plot forward. It desperately tries to sound profound and “ye old English” for authenticity, but just comes off as inept. It’s a repeat of the first season, yet, somehow, even worse now, as it seems the little passion they had for the project has evaporated fully.

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Abathor – Demo Impressions

As typically when it comes to demos, I stumbled over Abathor by pure chance, and once again, I’m glad that I did. Abathor is a cooperative action side-scroller, where you must slaughter strange foes in the masses. It has the typical tropes of these kinds of games that they are expected to contain, and overall, executes them well. Everything from the combat, finding secrets, big bosses, to the platforming.

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Realms Beyond: Ashes of the Fallen – Interview with the lead writer

Realms Beyond: Ashes of the Fallen is one of the biggest cRPG disappointments in recent years. Not because it was bad, or anything like that. The reason it was a disaster is that it got put on ice permanently before it had a chance to wow anyone. It was a Kickstarter success, but unfortunately, the development petered out. It’s unclear as to why, but as game development goes, financial issues were probably one of the problems.

However, I got the opportunity to talk to the mysterious lead writer of the project, who wanted to remain anonymous. The person in question won’t be elaborating much on why Realms Beyond is currently dead in the water, seeing as the focus of the interview will be mainly on the writing.

So, welcome to an interview with the lead writer of Realms Beyond. It’s time to find out what this game was all about, and what kind of grand narrative we are sadly missing out on.

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SKALD: Against the Black Priory – Tentacle Island

Polish your sword, and stock up on the travel weed, because it’s time to explore the cursed islands of SKALD: Against the Black Priory. While I don’t have much of a personal nostalgia connected to the Commodore 64, the graphics still manage to warm me in its low-pixelated glory of the past. However, it’s not without issues, as the amount of detail can actually be a detriment on this somewhat humble scale. At times it’s hard to distinguish the environment, seeing where you can or can’t go. It means when playing with a keyboard, you will have to prepare yourself to slam into objects like a bumper car trapped inside a tiny arena with randomly placed walls all over. Outside of that, it’s a pretty fine party-based adventure in the style of classic Dungeons and Dragons fantasy.

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