Enoch : Children of Fate – Demo Impressions

How about a dystopian noir cyber-thriller point & click game in the style of the excellent graphic adventure, Technobabylon? Now, Enoch: Children of Fate is not made by the same developer, but the visual style and the moody atmosphere is very similar. And that’s an excellent thing. The demo isn’t long. However, my time spent with it was enough to hook me into the mood for an atmospheric detective story. So, it was a sad thing when the demo finally ended. 

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Homefront – Korean Rage

Homefront is Kaos Studios‘ second and final game. After the disappointing release of Homefront, THQ at the time decided to axe them. Another studio and brand are dead, in a sea of publishers looking for that sweet Call of Duty 4 money. This is a tale old as religion. Instead of focusing on what made their game good, they decided to chase trends, which in the end proved to be a futile endeavor. However, the game is not all bad, the campaign is entertaining at times, but long gone is the cool futuristic setting. Now, it’s set in a more contemporary setting with some light sci-fi stuff. Just like Frontlines: Fuel of War, Homefront has a strong multiplayer focus, but unlike Frontlines: Fuel of War, it never grabbed me as that game. It feels way too much like CoD. It also comes with added XP, leveling, and soldier kit upgrades – stuff that I don’t enjoy in an online shooter since it makes the immersion and balancing absolutely dreadful.

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Rain of Reflections: Set Free – No Child Policy

Rain of Reflections is a point & click adventure game with combat in turn-based mode. It was released by the Swedish developer studio Lionbite Games back in 2019. It was supposed to be a three-chapter thing, but thanks to low interest, the game got unfortunately abandoned. So we only got chapter one, which of course has the game ending on a major unresolved cliffhanger. I have owned this title for a while now, I think I got it for one euro or something ridiculous like that, and I thought it might be time to give it a go regardless of the finished status. I’m not regretting that decision, the only regrettable thing here is that it wasn’t completed.

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Mirror’s Edge Catalyst – Parkour Bore

I remember playing the first Mirror’s Edge many years ago on the Xbox 360. It wasn’t my favorite game or anything, but I did like the system of movement, and the general atmosphere of the city in which the game takes place. It had this cold, minimalist stylistic corporate vibe to it, that for some reason left a mark on me. So when I saw Mirror’s Edge Catalyst for sale on Steam for 2 euros the other day, I couldn’t help to dive in – I mean, what is 2 bucks even if it sucks? 

The first thing that hit me going in is that I don’t remember being thrown in prison from the first game, and apparently I needed to read some kind of comic to understand why I was. A huge negative stain on the game already, and I’m about 5 minutes into it. I hate when games do this, movies too for that matter. Expecting you to find/buy, and read media outside the game to understand the plot. Another thing that messed up my understanding of the story whilst it was ongoing, was that I had no idea that Catalyst is a reboot, and not a sequel, which I thought it was. I didn’t know this until after I finished the game. I discovered it when I was searching for answers to some questions I had about the plot. Apparently, it wasn’t a retcon or two, in the story, the whole thing had been retconned, huh!

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