Homefront is Kaos Studios‘ second and final game. After the disappointing release of Homefront, THQ at the time decided to axe them. Another studio and brand are dead, in a sea of publishers looking for that sweet Call of Duty 4 money. This is a tale old as religion. Instead of focusing on what made their game good, they decided to chase trends, which in the end proved to be a futile endeavor. However, the game is not all bad, the campaign is entertaining at times, but long gone is the cool futuristic setting. Now, it’s set in a more contemporary setting with some light sci-fi stuff. Just like Frontlines: Fuel of War, Homefront has a strong multiplayer focus, but unlike Frontlines: Fuel of War, it never grabbed me as that game. It feels way too much like CoD. It also comes with added XP, leveling, and soldier kit upgrades – stuff that I don’t enjoy in an online shooter since it makes the immersion and balancing absolutely dreadful.
Continue reading “Homefront – Korean Rage”Tag: Apocalyptic
Frontlines: Fuel of War – Nostradamus Edition
I used to play Frontlines: Fuel of War by the now-defunct developer Kaos Studios on the good old Xbox 360 because my PC was crap at the time. It was a hell of a game, the multiplayer was awesome, the setting cool, and the weapons interesting and deadly. I would even consider it better than the Battlefield series. It was an entertaining game with great gameplay that was ahead of its time in more than one aspect when it comes to multiplayer. Unfortunately, it didn’t take off, much to my dismay, and since then the genre has fallen off a cliff in my opinion.
Continue reading “Frontlines: Fuel of War – Nostradamus Edition”A Plague Tale: Requiem – Are we the baddies?
A Plague Tale: Requiem is a stealth-based third-person action/adventure, made by the developers Asobo Studio. It’s a sequel to A Plague Tale: Innocence and the story picks off where the first one left off. Now, I like the Last of Us and its gameplay loop as much as the next guy, and this game is almost a carbon copy of it, at least when it comes to how it is structured, in theory anyway. So, I don’t mind the occasional narrative-driven AAA game, but when the pacing constantly turns the game into a walking simulator, we are going to have a problem.
Continue reading “A Plague Tale: Requiem – Are we the baddies?”Gears of War: Ultimate Edition – Popping Moles
Gears of War: Ultimate Edition (for Windows 10) is a remaster of the original Gears of War that came out in 2006 for Xbox 360. It was made by Epic Games, and it was a big financial success, popularizing the third-person shooter with cover mechanics. The remaster is made by The Coalition, which has also made the modern 4th, and 5th games in the series. I’m not sure what came over me, but I was in the mood for popping some moles, and what game is better than that than the OG pop-a-mole title! I played it with an Xbox 360 controller to maintain the feel of the 360-days.
Continue reading “Gears of War: Ultimate Edition – Popping Moles”Dead State – Fifty Shades of Brown
Zombies might be overplayed in all forms of media, yet, I don’t seem to tire of this horror trope. Why that is, I don’t know, but I suspect it has something to do with the apocalyptic setting – the melancholic stillness of the end combined with spurts of pure dread in the form of the walking dead. The constant feeling of doom is a nice atmosphere builder too and is never lost on me. I do ignore everything action or comedy-orientated though, zombie killing for the act of killing because of gore does not interest me. It got to have that human despair intermixed with existentialism to work for me. And Dead State got that in spades!
Continue reading “Dead State – Fifty Shades of Brown”




