Starship Troopers: Terran Command [DLC] Urban Onslaught – Real Estate Wars

The Mobile Infantry once again need you to help fight the invaders. They have attacked the sprawling metropolis of Mahanagar, and the local police force requires all the help they can get. Yes, we know that a flying bug snatched your arm on Kwalasha, and that lava burned off your legs on Gehenna—but we got nobody else to send, and if you don’t step up to the cause, the population of Mahanagar will perish to the ugly bugs!

Welcome to Starship Troopers: Terran Command – Urban Onslaught. As the name of the DLC might tell, this DLC is focused on claustrophobic city combat. It’s more of the same, but with new units, and a new fun campaign! So, settle up, we got more insects to squash.

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Fernando Pereira [Ularis Badler] (Archrebel Tactics) – Interview

Welcome to an interview with Fernando Pereira, the solo developer behind the studio Ularis Badler. He is currently busy working on the impressive squad-based tactical game Archrebel Tactics. The demo left me impressed, and if you want to give it a go yourself, you can find it here. Now for the interview.

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Archrebel Tactics – Demo Impressions [Round 2]

I decided to give the Archrebel Tactics demo another go since no ironman nor demo length or difficulty should stop me! And I’m glad I did because my second go at the demo showed me even greater potential when it comes to the tactical aspect. I especially liked the indoor base fighting, particularly the moment when I blasted the behemoth alien with a well-aimed explosive rocket down a dimly lit corridor.

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Archrebel Tactics – Demo Impressions

The demo for Archrebel Tactics is out! While I did like it, as I see massive potential from a tactical viewpoint for the full release, I did find the demo a bit on the difficult and sadly annoying side. Now, my issues stem mostly from it being a demo, with heavy tutorials – that to be fair are excellent, but get a bit vexing on repeat playthroughs. The reason the demo gets to me is that it’s ironman, with a score being given to you if you finish the mission. The scoring is pretty cool, but man, no reloading in combination with the relentless difficulty does put a hamper on things when you just want to try things out and learn how the game works.

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