Archrebel Tactics – Demo Impressions

The demo for Archrebel Tactics is out! While I did like it, as I see massive potential from a tactical viewpoint for the full release, I did find the demo a bit on the difficult and sadly annoying side. Now, my issues stem mostly from it being a demo, with heavy tutorials – that to be fair are excellent, but get a bit vexing on repeat playthroughs. The reason the demo gets to me is that it’s ironman, with a score being given to you if you finish the mission. The scoring is pretty cool, but man, no reloading in combination with the relentless difficulty does put a hamper on things when you just want to try things out and learn how the game works.

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SKALD: Against the Black Priory – Tentacle Island

Polish your sword, and stock up on the travel weed, because it’s time to explore the cursed islands of SKALD: Against the Black Priory. While I don’t have much of a personal nostalgia connected to the Commodore 64, the graphics still manage to warm me in its low-pixelated glory of the past. However, it’s not without issues, as the amount of detail can actually be a detriment on this somewhat humble scale. At times it’s hard to distinguish the environment, seeing where you can or can’t go. It means when playing with a keyboard, you will have to prepare yourself to slam into objects like a bumper car trapped inside a tiny arena with randomly placed walls all over. Outside of that, it’s a pretty fine party-based adventure in the style of classic Dungeons and Dragons fantasy.

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