Kenshi – Meet the Makers

The developer behind the apocalyptic sandbox RPG Kenshi recently released a video where they present themselves. So I thought I would share it here. The reason: It has a solid presence of indie game coziness to it. It’s just a dude (and eventually his sis) with a dream of creating a game of their own after playing countless others. A dream I can certainly recognize. They managed to do just that, and it became a unique beast. It’s an uplifting story of two people still grounded in the same world as the gamers. A refreshing tale when publishers and developers so often now seem disconnected from their audience. I’m also impressed how their company has grown, from one to now thirty. Kenshi must have sold really well! I hope everything works out for them, and that Kenshi 2 becomes something else! Video below.

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Join the Airborne Rangers!

I noticed this little gem on X while scrolling through my usual junk. It’s a reimagining of a game from all the way back in 1987, called Airborne Ranger. And from what I have read, and seen from the trailers, it sure looks promising. A friend I showed the game to said it reminded him of Hidden & Dangerous, mixed with Men of War. I have to say, I agree with him, but I would like to add some Metal Gear Solid V into this blend. Airborne Ranger: FightOut promises a lot – from stealth, to tactical milsim stuff, all made for either solo play, or co-op up to four players. Since we haven’t had a good game in this style for ages, I’ll stay optimistic and look forward to it! I must add that it’s not out yet, and I didn’t notice a date anywhere. But I have a feeling we won’t have to wait for long. Check out the trailer below.

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All Will Fall – Demo Impressions

All Will Fall is a post-apocalyptic settlement builder in a world that looks like something out of the Kevin Costner film Waterworld. In other words: Humanity has suffered a civilization ending event due to increasing water levels, drowning all the Earth’s cities under the icy cold saltwater. As things go, mankind clings on as a pitiful group of survivors tries to make a new home in this wet and doomed world. And it’s here where you step in, having to guide these castaways in rebuilding an existence for the remaining population.

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Pompeii: The Legacy – Playtest tomorrow!

Pompeii: The Legacy is a city-builder I have kept my eye out on for a couple of months, seeing as it looks like a very classic Roman city builder of old. What’s also cool is that it seems you will be forging a dynasty lasting for the ages while rebuilding Pompeii from the ashes. Certainly, an intriguing concept that fits the theme of the setting. This is made by a solo developer (Siscia Games) that made his own engine for this project. Utmost respect for that, as that is dedication. However, the gameplay remains to be tested, but if you sign up for the playtest, it will start tomorrow the 18th! Here is a sneak peek video down below, if you are curious what it looks like: 

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Operation Flashpoint: Dragon Rising – Red Island Menace

Soldier, strap on your boots and load your rifle. The commies are looking for a fight! And this time, it’s not the North Koreans. Operation Flashpoint: Dragon Rising is a really weird game. It’s a continuation of the classic Operation Flashpoint franchise, but now with Bohemia Interactive out of the picture. So, Codemasters decided to make their own version. The game has a slight schizophrenic feel to it, as it at times does feel like OPF of old. The engine used, and the scale and sandbox freedom is almost a carbon copy. In some places it’s improved upon, and works even better than Bohemia’s Arma series. For example, having units clearing buildings and shooting from windows. What makes it an oddity, is the console focus, and above all, the mission design.

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