Broken Pieces – Demo Impressions

Broken Pieces is a third-person horror/adventure, in the style of the old Resident Evil games, with set camera angles, inventory management and popping monsters with your pistol. It’s being developed by the French team Elseware Experience. The camera angles isn’t as static as in the old survival horror games, and you don’t have to suffer tank-controls (even if I like those controls personally), but the experience feels old-school nonetheless in the short demo provided by Steam.

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Game of Thrones – A Telltale Games Series

As usual, when it comes to Telltale games their focus is on the narrative with a minimum of gameplay besides quick-time-events. Their Game of Thrones take is no different, and I think, as long as you know what you get into, this lack of gameplay shouldn’t really bother you as long as the story is entertaining. So, does Telltale do justice to the grim world of a Song of Ice and Fire?

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The Crimson Diamond – Demo Impressions

The Crimson Diamond is an adventure game by Julia Minamata. Unlike other titles that fall under the same genre, this one is parser based. Which means that you must input commands in text form for your character to do things. While interesting, I have no real nostalgic connection to parser based games. So from a novelty perspective, it’s kinda cool, but it doesn’t pull any extra strings in my heart going in…

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Kathy Rain: Director’s Cut – Miss Moody

Kathy Rain is a point & click adventure game made by the Swedish company Clifftop Games, and it’s one of the coziest titles I have ever played – at least the first half of it. It’s set in the 1990s (a time I personally miss very much), and you get to play as the somewhat abrasive, but likable Kathy Rain – coming home to her town of birth to bid farewell to a relative. Stuff is not so easy, though. There is some kind of mystery surrounding her grandfather’s death, which you with the help of Kathy will have to solve to put this part of her life to rest.

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Call of the Sea – Impressions

This will not be a full review since I didn’t finish it, so this will be more of an impression/take on the early parts of the game. Call of the Sea is a puzzle, point & click adventure by the developers Out of the Blue. By typical modern first-person puzzle design, it’s a walking simulator to at least 70% of the gameplay, with the remaining 30% consisting of pressing buttons. I don’t have anything against it per se, so don’t take this aspect as a negative for my unlike of the game, it was just something with this title that put me off it.

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