This is a weird one. I do enjoy the basics of Warbanners, I find the graphics fine, and the mechanics for the most part intriguing, however, the difficulty is just out of this world. I can appreciate that fact to a certain degree, but the older I get, the less time I have to go full autismo mode like in my younger days. With this, I mean the time it takes for a game to go from challenging to tear-out-your-hair frustrating. This usually ends up with me banging my head against a wall, until the one and only perfect strategy forms. My tolerance for that kind of gameplay is almost gone nowadays. There is a subset of gamers that love this kind of Stalingrad -esque difficulty in their games, and I salute them. Crasleen Games surely has made something for them to dig into, but for the rest of us mere mortals…
Continue reading “Warbanners – Welcome to Difficultville”Category: PC
Everything PC. The main machine for gaming.
BROK the InvestiGator – Gator eats Gator World
Point & click and the beat ’em up genre combined, two genres that should never cross, like the beams in Ghost Busters. What is next, horror and comedy? Oh wait, that is a thing. Unlike that unholy meld, Brok the Investigator does the blending fairly well, which adds some gameplay to the otherwise pretty static adventure gaming. However, it’s not all happy sunshine, but COWCAT almost succeeded!
Continue reading “BROK the InvestiGator – Gator eats Gator World”Echoes of the Living – Demo Impressions
There has been a revival of survival horror in the last couple of years, but very few games have mimicked the original controls and camera control (tank controls & fixed camera angles). MoonGlint with their game Echoes of the Living aims to change that, so let’s see how they managed so far in their demo.
Continue reading “Echoes of the Living – Demo Impressions”Dreams in the Witch House – Rat Trouble
Another day, another Lovecraft-inspired game. However, the difference from other games that tries similar things, is that Dreams in the Witch House actually succeeds at what it tries to do. It got nice atmosphere that feels like it could be part of Lovecraft mythos, and it got interesting gameplay to boot – beyond the traditional point & click stuff. I played the demo last year and was impressed with the game then already, so it makes me happy the full title retains the feeling I got from the demo. Atom Brain Games created something truly special here, and now we can only hope that they continue on this track for the future. But enough of that, what about the story, and how does it play?
Continue reading “Dreams in the Witch House – Rat Trouble”USC: Counterforce – Demo Impressions
USC: Counterforce looks like a game that could be made for me considering its theme – space marines fighting aliens in space. Unfortunately, it is not, and left me rather unimpressed. The demo starts with a tutorial that explains one million and a half things, and it all seems rather complex, however, as soon as you know the controls it’s rather basic. You can argue that the classic X-com game is also rather basic, but what that game does that is missing from USC: Counterforce is simulated systems – like weapon projectiles. This makes Counterforce have more in common with the modern iteration of X-com than the original, which is disappointing and makes for pretty boring gameplay.
Continue reading “USC: Counterforce – Demo Impressions”




