Hell is Us – Demons of Boredom [Early (Final) Thoughts]

This is not a full review of Hell is Us, since I haven’t completed the game, but I felt I had to give my opinion on what I have played so far. Now, when I tried the demo, I got impressed, despite the large sword-anime antics, which is something I’m allergic to for the most part. Even so, the story felt mysterious, and the world, while being fairly large with plenty of areas to seek out, still felt tightly designed with an enjoyable dungeon to tackle at your own pace. I thought the full game would follow this premise, but so far, that’s not so.

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Sword Hero demo – Success and future

It seems the Sword Hero demo was met with a lot of positivity by the public, which makes me happy, as the potential here for a solid action/rpg is huge. The developer has some interesting plans for the future. I thought the Kickstarter would be next on the list, but it isn’t. Work on the Alpha build takes priority, to have something more substantial for the Alpha backers when it releases. This means that the Kickstarter won’t launch until next year, January. Some time until then, in other words.

It makes sense, though, but I was sure the demo was the one showcase for Kickstarter. However, it doesn’t matter that much to me, beyond that it was a success. It would have been a waste to see all that potential run out into the sand. If you want to see his roadmap for the future, I have linked a picture after the jump! 

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Sword Hero – Demo Impressions

Now, here we have a game with some serious potential, for everyone that loves the Gothic, and the Elder Scrolls series. The Sword Hero demo is rather short, as you are limited to five arena battles, with increasing difficulty depending on the foe. However, what is showcased here is nothing short of amazing. Especially if you enjoy heavy system based RPGs/action games. By that, I mean how stuff interacts with each other, primarily through a damn cool physics engine. Expect hilarious ragdoll slapstick, which is right up my alley. 

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WOLFHOUND – WW2 Metroidvania [Trailer]

Saw this trailer for WOLFHOUND coming out of The Mix by pure chance. And what can I say? It looks really damn intriguing. It will for you too, if you, like me, enjoy the WW2 setting combined with the mysterious occult. Being a 2D Metroidvania platformer on top of that is a bonus, since who doesn’t love that genre? However, what sets it apart for me, which falls under personal criteria, is that the controls look tight and that it offers great retro visuals. That WOLFHOUND surely does, going by the slick trailer.

It seems like you will be fighting creatures from the cosmic void, Nazi machines created for destruction, and regular old grunts, looking to survive just like the protagonist. According to a press release I found, it’s still some way off, being planned for release in 2026. But time flies, right? Even so, it’s something to look forward to. Trailer after the click!

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Airborne Rangers – Devlog 2 [AI, ragdolls & destruction]

I made a post about Airborne Rangers back in April this year. It presented the initial announcement trailer that looked very promising. Especially if you are into military simulations like Arma 3, with co-op as the core. Now, the developer team BlowPunch Gameworks has released a devlog in video format that showcases some truly cool stuff. We get an impressive ragdoll/gore system, detailed destructible environments and an AI that actually uses tactics, and looks challenging to defeat.

And with that, my hype has doubled. Could this be the first realistic tactic game in ages – a spiritual sequel to Men of War that will be good? The future will tell, of course, but I will allow myself to feel a little hype. Check out the video for yourself after the jump!

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