Aladdin – Arabian Nights [Review]

Sometimes you just want to play something truly nostalgic, and what better way to scratch that itch, than firing up the old Super Nintendo emulator for some platforming in Aladdin. I know I’m waltzing into dangerous territory here, since I’ve heard that Nintendo fans can be very passionate. For those, I just want to say: show mercy. I’m no expert in retro-gaming intricacies, but from playing Aladdin, I learned that it’s a damn fine title. And it felt like a perfect platformer for someone not used to these old-school games—not too hard, yet, still challenging without being frustrating. 

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Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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