
One of the critiques for Solasta: Crown of the Magister was how “ugly” the characters were for the game. Everyone from random NPCs and important plot related characters to your custom-made dungeon crawler crew. It didn’t bother me too much considering it’s a top-down-tactical experience, even if I admit they could look a bit funky at times. Especially everything connected to hair, specifically beards. This is now fixed, as a result of the engine switch (Unity to Unreal 5), I would assume.
Continue reading “Solasta 2 – We are pretty now!”