Ragdolls, the one game-enchanting aspect of any game, often regardless of genre. For me, the fun started all the way back in the original Hitman: Codename 47, when I noticed you could drag the dead bodies around. I spent hours dumping my victims into the sewers (we all float down here). Since then, it has of course lost some of the shine, as it has become standard in games (you would hope, at least). Some do it poorly, and some do it great, but as long as it is there, it improves the game experience.
Continue reading “Ragdoll effects forever!”
