AFTER WAR & PATIENT ZERO (more Half-life videos)

After going through a few more videos, here are two more short films (and one bonus) made by fans set in the excellent Half-Life universe. Both are excellent, but very different in execution. I would even argue that one of them is more on the artistic spectrum, while the other is direct in what it set out to depict – a brutal combat scenario between the resistance and the Combine foot soldiers. Enough of me babble, let’s get into it.

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LZ – Sparrow

Got into the mood for some Half-Life action, since the universe Valve created is cool and fascinating – especially from a military sci-fi viewpoint. It also has clear horror elements sprinkled on top, when you consider the zombies, mind sucking aliens and general despair of humanity being on the brink of extermination. Everything to make it as fun as possible in what I would call a good time all around. Well, unless you are one of the characters stuck in this world, like the soldiers in LZ – Sparrow.

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Crysis – Living Nomad

After 17 years, I can finally run Crysis on the highest setting. Rejoice! Jokes aside, it’s actually still a fairly demanding game, as I got a few dips and crashes near the end when a billion things tried to kill me and each other at the same time. However, it’s a game that still impresses, considering its age, with how modern it feels – filled with tech that is not so common nowadays. For example, the incredible physics and the AI for the enemy. Another big plus is that it was made for PC, which comes through with its easy and smooth controls (remember using Q & E for leaning?). A few things are missing, like the option of making crouching a toggle. It would have made life a little easier, seeing how much crab-walking you will do to avoid detection. Then we have the story.

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Tempest Rising – Demo Impressions

I have written about Tempest Rising before, but mostly out of my fears of it being passed off as shovelware or just being shoddily made. While I think I have been proven wrong by testing out the new demo they put out (that goes away on the 22nd), at least when it comes to the presentation, I did find the gameplay somewhat limited. It’s mostly just a rehash of old stuff, but in a fancy new engine. In some aspects, it’s a step back, since for example, you can’t garrison infantry in civilian buildings which have become a standard feature.

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Enoch : Children of Fate – Demo Impressions

How about a dystopian noir cyber-thriller point & click game in the style of the excellent graphic adventure, Technobabylon? Now, Enoch: Children of Fate is not made by the same developer, but the visual style and the moody atmosphere is very similar. And that’s an excellent thing. The demo isn’t long. However, my time spent with it was enough to hook me into the mood for an atmospheric detective story. So, it was a sad thing when the demo finally ended. 

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